and this last scene was nowhere near my expectations. well I must admit that unfurls the right way, I was "guessing", imaging and "inventing" how it should end till the last scene. where are immense cities? where are wizard academies and stuff? where is something magical, charming, fairy, inspiring? - the story. The game would always give me this feeling "oh, this was such a great idea but they just ruined it halfway": + new IP, new world, new races, so much to explore! - main story line is so abstract from the world - it could just happen in any other world without any changes - to feel and live this world, you are to read the books and companion quests give very small glimpse on the world, otherwise world doesn't unfold, no immersion - the whole world is like a dull countryside. Unless this was so long awaited dearest child of Obsidian, the successor of BG, this game would easily worth 10, not question about it. Unless this was so long awaited dearest child of Obsidian, the successor of BG, Let's face it, we were expecting so much more from this game. Let's face it, we were expecting so much more from this game. Of course, I could skip all the dialogue, but I feel that removes from the enjoyment, I want to know the story, and get into the characters, but the writers use so many words to say so little! Argh! … Expand
I had hoped for writing more like New Vegas, which, while wordy, has a lot of instances for player agency, so you're able to stay involved even through long conversations. The worst offender being the two women at Twin Elms, Oh God, which is presented as an egregious information dump. A lot of it is all info-dumpy, and so not as compelling as it could be. This is my biggest hurdle with fully immersing myself, knowing that in playing I'll have a long-drawn out dialogue to get through. For example, when you meet a character named Maerwald, he goes through so many throwaway lines that don't tell you anything concrete other than to reiterate he is crazy, which after a point you're like, "I GET IT!" Too many characters do this! The writing isn't bad, it's just a lot of it could be cut without taking anything away from the game. It's not that I don't like reading or reams of text (I just recently finished a 500 page novel in a few days) but I feel that a lot of dialogue is repetitious, often consisting of a character telling you the same thing in many different ways. While I like all the modern updates, and find the game overall very satisfying in terms of combat, exploration, and characters, the game is bogged down by a serious lack of editing. I originally gave the game a 10, which was probably premature, like most reviews on this site. I originally gave the game a 10, which was probably premature, like most reviews on this This is a sort of re-review, somewhat after the fact. This is a sort of re-review, somewhat after the fact. Whether you're playing a stout Dwarf, a towering Aumaua, or one of the otherworldly Godlike, Eternity's plethora of playable races scratch every role-playing itch you may have and allow for deep character customization.
Choose to play as one of the six playable races: Human, Aumaua, Dwarf, Elf, Godlike, and Orlan. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Dale, and ties it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing.